跳到正文

shinshin86

mesh-avatar-studio

Turn one illustration into an animated 2D mesh avatar with a coding agent and a local editor

README 已保存到本站,可直接阅读

Documentation snapshot

README 快照

这篇是英文原文

下面正文是项目自己的英文 README。想读全文就用浏览器自带的整页翻译: Chrome / Edge 点地址栏右侧的翻译图标,或用右键菜单里的「翻译成中文」; 手机浏览器一般在菜单里。

本页保存的是公开项目资料快照,阅读过程不需要连接 GitHub。

Mesh Avatar Studio

日本語

Turn a single illustration into an animated 2D mesh avatar: it blinks, talks, turns its head, breathes and sways its hair. A coding agent prepares the avatar from your image; you fine-tune it in a local editor with a live preview.

图片:The editor with the Miko sample

Try the sample

Requires Node.js 22.17+.

npm install
npm run dev

Open the URL printed in the terminal (for example http://127.0.0.1:5173/). The editor opens the bundled sample, Miko in a qipao. Pick a part on the left, drag its dots on the image and watch the preview on the right. The sample is read-only; when you change it, choose Copy and keep editing to continue in your own copy.

How it works

Making an avatar from your own illustration takes four steps. Steps 1 and 4 are done by a coding agent (Claude Code or Codex) working in this repository; steps 2 and 3 happen in the editor.

1. Ask your agent to create the avatar

Open Claude Code or Codex in this repository folder and give it your illustration:

Create an avatar from this image following docs/agent-guide.md: /path/to/your-image.png

The agent follows the agent guide: it checks how accurately it reads coordinates, places the rig on zoomed grids, cuts the image into layers and reviews the avatar in fixed poses. The project is saved in projects//, which is never committed. Best results come from a front-facing, head-and-shoulders PNG with a transparent background. When no project is open, the editor shows this request ready to copy.

图片:The request for a new avatar

Recommended setups:

AgentModel
Claude CodeClaude Opus 5.5
CodexGPT-6.1 Sol

2. Open the project and check it

Start the editor (npm run dev), choose Open project and pick your project from the list. In the preview, use Pose test to turn and tilt the head and close the eyes, and Lip sync to check the vowel mouth shapes.

图片:Lip sync check

3. Fix what looks wrong by dragging

Select a part on the left. Its dots are highlighted on the image; drag them to fix the placement. The preview follows your changes immediately. Some values also decide how the image is cut into layers: eye and hand outlines, and the head, hair and bun areas used for the hair mask. After changing those, a banner appears; choose Save and rebuild layers there. It takes a few seconds.

图片:Editing the eye outline

图片:Rebuilding layers after changing an outline

Zoom with a pinch or Ctrl/Cmd+scroll, pan with two fingers or by dragging empty space, and use Fit selected part to jump to the current part.

4. Get drawn eyes and mouths

Without drawings, the eyes and mouth move by mesh deformation alone. Drawn closed eyes and vowel mouths make blinking and talking look much more natural. In Drawn variants, check Eyes, Mouth or both, copy the message and paste it into Codex opened in this repository folder. Codex draws them with its built-in image generation and imports them; the editor reloads them automatically. (Claude Code cannot generate images; its message prepares the masks and prompts for you to hand to an image generator.)

图片:Requesting drawn mouths

More

  • Agent guide: the step-by-step procedure agents follow
  • Reference: projects, building layers by hand, all editor controls, tests
  • Rig fields: what every value in rig.json means

License

The code is released under the MIT License.

The sample character Miko (samples/miko-qipao/) is not covered by the MIT License. Miko is the character of AITuber OnAir, © Yuki Shindo (AITuber OnAir), and her images are provided under the Miko Character Usage Guidelines; see samples/miko-qipao/MIKO_ASSET_TERMS.md. They may be used and modified as part of your own works, but not redistributed on their own or as an asset collection. This project is not an official AITuber OnAir product.

Official distribution

获取与安装

暂未发现可确认的官方软件包地址

当前 README 快照没有出现 npm、PyPI、Crates.io、pub.dev 等官方包页链接。本站不会根据仓库名称猜测下载地址。

本站不托管项目文件;需要安装时,请以项目维护者发布的官方文档为准。

使用前核验

本站保存公开资料用于阅读,不代表安全审计或功能背书。安装前请核对许可证、依赖来源和发布签名,不要直接运行来源不明的二进制文件或高权限脚本。